Martín Jario: Passion, Education, and Well-Deserved Support
Born in Vigo, a little coastal city in Galcia, Spain, Martín Jario loves doing architectural visualization images, concept art, Mattepainting, sculpture and martial arts.
His education is impressive as he learned his discipline from UEM, European University of Madrid from 2012 – 2013 under the Building Engineering program and UDC, University of A Coruña from 2005 – 2012 under Technical Architecture.
He earned his Master’s degree in Advanced Architectural Visualization under Eduardo Rodríguez at CICE, Madrid from 2013 – 2014.
Mr. Jario furthered his art by learning Organic Modeling from a Zbrush Course that was taught by David Barruz from 2015 – 2016. The following year, he took up Mattepainting under Jesinalbert Gómezat the Jimviz Estudio, Madrid 2017.
At the young age of 31, Mr. Jario, while still coy to admit it, has considerable experience. And he definitely has his talent and supportive family to thank. His successes are not a result of mere luck, but a product of dedication and perseverance to up his craft.
At present, Mr. Jario is working as a 3D Artist at Beauty and the Bit.
Mr. Jario definitely has a lot under his belt. Let’s get to know him in this brief feature and be inspired.
Xeno Creatives (XC): ZBrush technology brought a lot to the industry. What processes did you have to learn to be skilled in it?
Martin Jario (MJ): I tried a few times to sculpt something in ZBrush but I felt lost like Vincent Vega in Mia Wallace’s House. So I decided to learn from David Barruz’s course. During this time I was working for an interior design studio, making some ArchViz images. Every weekend for months, I learn about ZBrush in class, specifically on sculpture, anatomy, and posing. My final project was Angel from the X-Men.
It was a natural process for me.
Nowadays, I do some personal projects to learn new specific skills that I’m insterested on.
XC: What are specific ZBrush features do you employ in the production of your art? Has it helped you in improving your art better?
MJ: I love the way you can use ZRemesher with guidelines and then give a new subdivision level and project. Then you can go to UV Master and Work on Clone.These are the kinds of features that an artist needs to be simply an artist, but not a necessarily a technical expert. So you can spend more time on what you really want.
Also I usually use Nanomesh. You can go back and forth, re-edit your mesh, rotate it or whatever. It really saves you a lot of time.
Usually tools just make your life easier. However, there are some kind of “nice mistakes” that renders you more creative, at least when you are doing something from imagination.
XC: How did you start being involved in the digital craft?
I studied Technical Architecture and Building Engineering. I did my final project on Sketchup, to create some videos and still images. So it is my first time doing 3D.
When I finished, I couldn’t find any job so my family supported me on keep studying and I chose an ArchViz course with Eduardo Rodríguez.
It was the first time in my life that I felt a real interest on something. I was studying 3Ds Max, Vray, Photoshop, Mudbox, and so on.
I started to have a clear idea of what I wanted to be. When I finished this course, I was already working at an architecture office as a 3D artist. Then I thought “when I’m old, I’ll make sculptures…hey, wait a minute… what if I do now?”
XC: What do you think is your edge as a 3D artist? What do you think makes you stand out from the rest?
MJ: There were and there are so many great artists out there–a thousand times better than me. I just learn from them by emulating what they do. I don’t feel like I am doing something different from the rest, for now.
Sometimes I love to mix all the skills I have in one single image as I did in projects such as Nightmare and Entrance to Anubis Temple.
XC: Whom do you do you consider your influence(s)?
MJ: I really admire Daniel Bel, Steve Lord, Rafael Grassetti, Jama Jurabaev, Maciej Kuciara, Bernini, Christopher Nolan, Akira Toriyama, and the like.
XC: What is your most exciting project to date?
MJ: To be honest, I have very little experience, so the most exciting project in ZBrush was my last personal project, Unworthy Thor.
I wanted to learn Marvelous Designer and Substance Painter in the process, so I chose a character who has some interesting clothes and props to test those software.
I have also participated on this project as a modeler.
XC: Do you have any advice to aspiring artists?
MJ: Do lists of projects you would like to do (woman bust, dragon, gun, tree, rock). Make a Schedule to finish one project (doable projects) per day/week/month. Sometimes, long projects are really frustrating. You can learn so much from tiny projects as well. That also allows you to improve your portfolio quickly.
Take references everywhere and use PureRef to drop and organize all your references.
Go outside–do sports, go out with family and friends; you need to oxygenate your brain.
Laugh.
Eat.
Sleep.
Redo.
I believe that every time you learn something, you realize that there is so much more to learn.
Want to see more of Mr. Martin Jario’s works? Click here!